Small Systems (SEV)

"Small systems" is a mod feature enabled by a few mods, such as Balance Mod, DJAS, and Stellar Warfare. With small systems, the number of sectors in each system is reduced, and each sector appears larger on screen. This has several benefits:


 * Turn processing times are greatly reduced.
 * The screen is less cluttered.
 * The game is not as taxing on the player's GPU.

To implement small systems in a mod, you will need to edit several files:


 * Settings.txt: to change the number of hexes in a system and how big they appear on screen.
 * SystemTypes.txt: to make all stellar objects such as planets appear within the new bounds of the systems.
 * StellarObjectTypes.txt: to reduce the size of ringworlds and sphereworlds.
 * Components.txt: to reduce the effectiveness of components that depend on distances (e.g. engines and sensors) and increase engine supply usage (since sectors are physically bigger).
 * Facility.txt: to reduce the effectiveness of facilities that depend on distances (if you have any in your mod).